Sunday, February 2, 2014

First Animation Job! Captain America: The Winter Soldier

The new Captain America: The Winter Soldier trailer came out today during the Superbowl. So this is a good time to share what I've been doing the past few months - I got my very first animation/VFX industry job, and it was on this film! Between November 2013 and January 2014, I worked at Scanline VFX in Vancouver BC as a junior animator on this movie. And it was an amazing first experience.

This shot was one of about 50 or 60 that I worked on (fun fact: that shield isn't real!). So, technically, this "Damn right" is the first piece of dialogue attached to any shot I've ever professionally animated on. And hundreds of thousands of people saw it today. I think that's as awesome as it gets. This is a great way to start off my journey into the animation industry.

Once the film comes out, I'll go into more detail on what I did. Until then, enjoy the trailer! I linked it above.

Tuesday, September 24, 2013

2013 Character Animation Reel - Think Tank Training Centre

It's the big one! And it's finally done!
Also up on the TTTC Website if you'd like to visit.

Monday, July 29, 2013

Demo Reel Piece 1 - Lindy Hop Final

The full version is done! Piece #2 is not far behind. Moving at a good pace...

Saturday, May 25, 2013

Bonus Dialogue Animations

Three extra animations from our 'Acting for Animation' class. Very quick exercises - not as polished as the final piece below, but still fun!

Friday, May 24, 2013

2nd Semester Final - "Universal Translator"

Final dialogue animation for Paul's Animation 200 class. First full 3D dialogue scene I've done - learned a bunch and had a ton of fun. On to 3rd semester we go!

Thursday, March 7, 2013

Anim 200 - Lifting a heavy(?) object

Assignment 1: Show a character lifting (or trying to lift) a heavy object.
It's good to be animating again!

Thursday, January 31, 2013

Modeling 100 Final - The Raptor King

This guy is the culmination of everything I've learned in my first semester at Think Tank. Concept art, polymodeling, MudBox sculpting, texturing/painting, posing, lighting, and rendering... the whole shebang. Duration: three weeks. A lot of work, but a ton of fun. On to semester two. Cheers!