Sunday, February 2, 2014
First Animation Job! Captain America: The Winter Soldier
Posted by Unknown at 9:57 PM 0 comments
Labels: animation, captain america winter soldier, scanline vfx, work
Tuesday, September 24, 2013
2013 Character Animation Reel - Think Tank Training Centre
It's the big one! And it's finally done! Also up on the TTTC Website if you'd like to visit.
Posted by Unknown at 5:02 PM 0 comments
Labels: animation, demo reel, think tank
Monday, July 29, 2013
Demo Reel Piece 1 - Lindy Hop Final
The full version is done! Piece #2 is not far behind. Moving at a good pace...
Posted by Unknown at 4:12 PM 0 comments
Labels: animation, demo reel, think tank
Saturday, May 25, 2013
Bonus Dialogue Animations
Three extra animations from our 'Acting for Animation' class. Very quick exercises - not as polished as the final piece below, but still fun!
Posted by Unknown at 9:53 PM 0 comments
Labels: animation, think tank
Thursday, March 7, 2013
Anim 200 - Lifting a heavy(?) object
Assignment 1: Show a character lifting (or trying to lift) a heavy object.
It's good to be animating again!
Posted by Unknown at 1:21 PM 0 comments
Labels: animation, think tank
Thursday, January 31, 2013
Modeling 100 Final - The Raptor King
This guy is the culmination of everything I've learned in my first semester at Think Tank. Concept art, polymodeling, MudBox sculpting, texturing/painting, posing, lighting, and rendering... the whole shebang. Duration: three weeks. A lot of work, but a ton of fun. On to semester two. Cheers!
Posted by Unknown at 11:08 PM 0 comments
Labels: animation, sculpture, think tank
Thursday, January 17, 2013
Flash Animation Final - Hamsters
Final animation for Flash class at Think Tank Training Centre. A hamster discusses the past... Audio from "The Big Bang Theory."
Posted by Unknown at 3:46 PM 0 comments
Labels: animation, think tank
Saturday, January 12, 2013
Figure Sculpting - Female
More adventures in Mudbox. This time we had to model a human base mesh and sculpt in the extra details. Females are actually harder - their muscles and curves need to be more subtle, unless you're making a female bodybuilder, I guess? Most of the people in our class sculpted extremely buff guys... Haha.
Posted by Unknown at 1:36 AM 0 comments
Labels: animation, sculpture, think tank
Tuesday, December 11, 2012
Model and Textures - Old Safe
Posted by Unknown at 6:28 PM 0 comments
Labels: animation, sculpture, think tank
Sunday, December 9, 2012
Creature Sculpt - Suicune
Our first sculpting assignment in Mudbox is to create a realistic-looking Pokémon of our choice (best assignment ever? probably!). My favorite is Suicune, so I had to give him a try...
Posted by Unknown at 12:19 AM 0 comments
Labels: animation, sculpture, think tank
Wednesday, November 7, 2012
Jumping Flour Sack
Back to the basics! An oldie but goodie. Hand-drawn is tedious but it comes out way livelier than flash...
Posted by Unknown at 2:55 PM 0 comments
Labels: animation, think tank
Environment Modeling: Trine 2 Tavern
Definitely not 100% accurate in terms of perspective/spacing, but pretty darn close. Never done an environment before... The stuffed moose head was an essential element for sure.
Posted by Unknown at 2:50 PM 0 comments
Labels: animation, illustration, sculpture, think tank
Sunday, October 21, 2012
Have some life drawing
Posted by Unknown at 9:08 PM 0 comments
Labels: animation, illustration, sketches, think tank
Wednesday, October 17, 2012
First week of TTTC... and a hippo!
Our first modeling assignment was to make some kind of bulky animal — hippo, elephant, rhino, etc. I did a hippo. Switching into SoftImage was so incredibly easy after learning the basics in Maya. They're remarkably similar — just some different functions here and there. So far, I definitely like it more than Maya, at least for modeling.
Posted by Unknown at 11:31 PM 0 comments
Labels: animation, just talking, think tank
Monday, August 13, 2012
Going through old files...
Posted by Unknown at 6:07 PM 0 comments
Labels: animation, illustration, just talking, remedy, sketches
Saturday, July 7, 2012
Rough Stuff
Just getting back into the swing of things. And I managed to crank out a neat little rough animation too. :)
Posted by Unknown at 7:50 PM 0 comments
Labels: animation, just talking, sketches
Friday, June 15, 2012
SPE and Movies from the Hill
Two surprise updates for Coyote. Back in March it played at the SPE Film Festival in San Francisco, specifically in the Women's Caucus Film Festival (I had no idea it even played out there... huh). And more recently it played at the outdoor Movies from the Hill festival in Norristown, PA. Thumbs up all round!
Posted by Unknown at 6:26 PM 0 comments
Thursday, June 7, 2012
Facial Animation Final - Salieri's Plan
Final project for our facial animation and lipsynching class. We had to choose a short voice clip to animate to. I picked one of my favorite performances of all time...
Posted by Unknown at 9:35 PM 0 comments
Labels: animation
Sound Design Final - Colorblocks
I took a sound design course as one of my final classes at Penn. Our final project was completely open-ended, so I used the opportunity to do another animation, but something more abstract this time around. Several people suggested I should look into doing video graphics for electronica concerts. Which I think would be completely awesome. And super easy – this took me about two days, max. It was fun. :)
Posted by Unknown at 9:34 PM 0 comments
Labels: animation, graphic design, illustration
Wednesday, May 2, 2012
2012 Animation Demo Reel
College was fun. But it was only the beginning. :)
Posted by Unknown at 12:47 PM 0 comments
Labels: animation, audubon, chimaera, coyote, glacé, senior thesis