Showing posts with label sculpture. Show all posts
Showing posts with label sculpture. Show all posts

Thursday, January 31, 2013

Modeling 100 Final - The Raptor King

This guy is the culmination of everything I've learned in my first semester at Think Tank. Concept art, polymodeling, MudBox sculpting, texturing/painting, posing, lighting, and rendering... the whole shebang. Duration: three weeks. A lot of work, but a ton of fun. On to semester two. Cheers!

Saturday, January 12, 2013

Figure Sculpting - Female

More adventures in Mudbox. This time we had to model a human base mesh and sculpt in the extra details. Females are actually harder - their muscles and curves need to be more subtle, unless you're making a female bodybuilder, I guess? Most of the people in our class sculpted extremely buff guys... Haha.

Tuesday, December 11, 2012

Model and Textures - Old Safe

An old, beat-up safe, modeled and textured with diffuse, spec, and bump maps. Sweet.

Sunday, December 9, 2012

Creature Sculpt - Suicune

Our first sculpting assignment in Mudbox is to create a realistic-looking Pokémon of our choice (best assignment ever? probably!). My favorite is Suicune, so I had to give him a try...

Wednesday, November 7, 2012

Environment Modeling: Trine 2 Tavern

Definitely not 100% accurate in terms of perspective/spacing, but pretty darn close. Never done an environment before... The stuffed moose head was an essential element for sure.


Wednesday, November 16, 2011

Chicken Time

We just made a fat paper chicken in 3D design class.
My tuition money has now officially been well spent.