This guy is the culmination of everything I've learned in my first semester at Think Tank. Concept art, polymodeling, MudBox sculpting, texturing/painting, posing, lighting, and rendering... the whole shebang. Duration: three weeks. A lot of work, but a ton of fun. On to semester two. Cheers!
Thursday, January 31, 2013
Modeling 100 Final - The Raptor King
Posted by Unknown at 11:08 PM 0 comments
Labels: animation, sculpture, think tank
Saturday, January 12, 2013
Figure Sculpting - Female
More adventures in Mudbox. This time we had to model a human base mesh and sculpt in the extra details. Females are actually harder - their muscles and curves need to be more subtle, unless you're making a female bodybuilder, I guess? Most of the people in our class sculpted extremely buff guys... Haha.
Posted by Unknown at 1:36 AM 0 comments
Labels: animation, sculpture, think tank
Tuesday, December 11, 2012
Model and Textures - Old Safe
Posted by Unknown at 6:28 PM 0 comments
Labels: animation, sculpture, think tank
Sunday, December 9, 2012
Creature Sculpt - Suicune
Our first sculpting assignment in Mudbox is to create a realistic-looking Pokémon of our choice (best assignment ever? probably!). My favorite is Suicune, so I had to give him a try...
Posted by Unknown at 12:19 AM 0 comments
Labels: animation, sculpture, think tank
Wednesday, November 7, 2012
Environment Modeling: Trine 2 Tavern
Definitely not 100% accurate in terms of perspective/spacing, but pretty darn close. Never done an environment before... The stuffed moose head was an essential element for sure.
Posted by Unknown at 2:50 PM 0 comments
Labels: animation, illustration, sculpture, think tank
Wednesday, November 16, 2011
Chicken Time
Posted by Unknown at 11:47 AM 0 comments
Labels: just talking, sculpture