An old, beat-up safe, modeled and textured with diffuse, spec, and bump maps. Sweet.
Tuesday, December 11, 2012
Model and Textures - Old Safe
Posted by Unknown at 6:28 PM 0 comments
Labels: animation, sculpture, think tank
Sunday, December 9, 2012
Creature Sculpt - Suicune
Our first sculpting assignment in Mudbox is to create a realistic-looking Pokémon of our choice (best assignment ever? probably!). My favorite is Suicune, so I had to give him a try...
Posted by Unknown at 12:19 AM 0 comments
Labels: animation, sculpture, think tank
Thursday, November 29, 2012
Photoshop 101 - Old Train Car
We had to take a rendered image of a plain train car and add textures and paint other details... Apparently this one has been in the jungle for a while. Why? Don't ask me :)
Posted by Unknown at 5:40 PM 0 comments
Labels: illustration, think tank
Wednesday, November 7, 2012
Jumping Flour Sack
Back to the basics! An oldie but goodie. Hand-drawn is tedious but it comes out way livelier than flash...
Posted by Unknown at 2:55 PM 0 comments
Labels: animation, think tank
Environment Modeling: Trine 2 Tavern
Definitely not 100% accurate in terms of perspective/spacing, but pretty darn close. Never done an environment before... The stuffed moose head was an essential element for sure.
Posted by Unknown at 2:50 PM 0 comments
Labels: animation, illustration, sculpture, think tank
Sunday, October 21, 2012
Have some life drawing
Posted by Unknown at 9:08 PM 0 comments
Labels: animation, illustration, sketches, think tank
Wednesday, October 17, 2012
First week of TTTC... and a hippo!
Our first modeling assignment was to make some kind of bulky animal — hippo, elephant, rhino, etc. I did a hippo. Switching into SoftImage was so incredibly easy after learning the basics in Maya. They're remarkably similar — just some different functions here and there. So far, I definitely like it more than Maya, at least for modeling.
Posted by Unknown at 11:31 PM 0 comments
Labels: animation, just talking, think tank
Sunday, September 23, 2012
I am the Great Fairy of Boredom
Posted by Unknown at 10:58 PM 0 comments
Labels: fan art, illustration
Sunday, September 16, 2012
Character Designs: Ho-oh and Lugia
A work-break doodle that got out of hand. Ho-oh and Lugia (from Pokémon, for you uninitiated folks) as classy ladies.
Posted by Unknown at 1:32 PM 0 comments
Labels: fan art, illustration
Monday, August 13, 2012
Going through old files...
Posted by Unknown at 6:07 PM 0 comments
Labels: animation, illustration, just talking, remedy, sketches
Saturday, July 7, 2012
Rough Stuff
Just getting back into the swing of things. And I managed to crank out a neat little rough animation too. :)
Posted by Unknown at 7:50 PM 0 comments
Labels: animation, just talking, sketches
Friday, June 15, 2012
SPE and Movies from the Hill
Two surprise updates for Coyote. Back in March it played at the SPE Film Festival in San Francisco, specifically in the Women's Caucus Film Festival (I had no idea it even played out there... huh). And more recently it played at the outdoor Movies from the Hill festival in Norristown, PA. Thumbs up all round!
Posted by Unknown at 6:26 PM 0 comments
Sound Places Virtual Festival
Each person in our sound design class was required to submit his or her final project to this festival (or else we wouldn't pass the class at all). And mine actually got in.
But... but I'm not a sound designer! ... Unless... um...
...
Ah well.
That's still pretty darn cool.
Posted by Unknown at 6:13 PM 0 comments
Labels: articles
Thursday, June 7, 2012
Facial Animation Final - Salieri's Plan
Final project for our facial animation and lipsynching class. We had to choose a short voice clip to animate to. I picked one of my favorite performances of all time...
Posted by Unknown at 9:35 PM 0 comments
Labels: animation
Sound Design Final - Colorblocks
I took a sound design course as one of my final classes at Penn. Our final project was completely open-ended, so I used the opportunity to do another animation, but something more abstract this time around. Several people suggested I should look into doing video graphics for electronica concerts. Which I think would be completely awesome. And super easy – this took me about two days, max. It was fun. :)
Posted by Unknown at 9:34 PM 0 comments
Labels: animation, graphic design, illustration
Wednesday, May 2, 2012
2012 Animation Demo Reel
College was fun. But it was only the beginning. :)
Posted by Unknown at 12:47 PM 0 comments
Labels: animation, audubon, chimaera, coyote, glacé, senior thesis
Sunday, April 22, 2012
ReBoot Compilation Poster
One more ReBoot thing. This is the last one for a while, I promise.
This poster was presented to Gavin Blair, the co-creator of ReBoot, at the inaugural Vancouver Fan Expo, April 21-22 2012. One of my best friends dared me back in February to do a one-drawing-a-day challenge, so I drew 29 ReBoot characters, one for each day in February. Then I found out this convention was happening, and I did a few more to round out the poster. The final tally is 48, I believe.
I also believe this has been the best weekend ever.
Posted by Unknown at 9:25 PM 0 comments
Labels: illustration, just talking, reboot
Monday, April 16, 2012
DeanMark Inc
Last December I was hired as an animator and graphic artist for a Philadelphia design firm called DeanMark Inc. It's my first professional design/animation job, and I've had several projects so far, all of which have been really fun... and none of which I'm technically allowed to post about on this blog! But maybe linking to their site will make it a more legit mention? Click on the pic below to look at their portfolio!
Posted by Unknown at 4:37 PM 0 comments
Labels: animation, graphic design
Friday, March 23, 2012
Final Thesis Animation - Glacé
I'm done.
I'M DONE.
SO VERY VERY DONE.
THIS THING WAS A MONSTER...
Next thing to learn in Maya: particle effects. I tried to put some water splashes in there, but I could never figure out how. Oh well. Use your imagination, I guess?
Posted by Unknown at 1:35 PM 0 comments
Labels: glacé, senior thesis
Thesis Assignment 5 - Allegretto
Five days to relearn Maya AND make an animation with it. The challenge was accepted.
Posted by Unknown at 1:33 PM 0 comments
Labels: animation, senior thesis
Monday, February 27, 2012
Glacé - ice bear walk cycle
Took Mr Bear for a walk yesterday. He still has a mild case of butt-wiggle, but we're training it out of him. Now I have to build him some friends to play with...
Vimeo has disabled embedding (why???) so just click on the picture:
Posted by Unknown at 1:56 PM 0 comments
Labels: animation, senior thesis
Tuesday, February 21, 2012
Final Thesis Project - Polar Bear Model
My first fully modeled, textured, and rigged character. Good lord. It's happened. It's finally happened. Break out the cider! Two years from now I will realize how bad it is, but I don't care right now. I have a model!
My teachers are so impressed by a tiny number of polygons and a simple rig. Haha. Makes my life a little bit easier. ;)
Posted by Unknown at 2:33 AM 0 comments
Labels: animation, senior thesis
Tuesday, February 7, 2012
Final Thesis Project – Fire and Ice
My first project this semester was a Maya animation that I need to clean up a little more, so I'll be posting that a bit later than normal. But it went very well and was very well received. I'll actually be working in Maya all this semester.
But the first one was small beans compared to the next project – the final project. THE LAST ONE BEFORE I AM FREE.
I wanted to find a theme that would translate well to greenhorn-level Maya, but would also allow for some neat imagery and interesting symbolism. So... how about some animals made out of ice? The next week will be spent modeling and rigging and texturing, and then the real fun begins. I have the basics of a story, but I'll come up with the details as I move along.
Posted by Unknown at 5:52 PM 0 comments
Labels: animation, illustration, senior thesis
Friday, February 3, 2012
Maya Model - Gundam Deathscythe
I just rescued these from my old folder on the school's server space. This was my second Maya model ever, done for a class assignment in 2010. We had to build something robotic, so I chose to do one of the mobile suits from the anime Gundam Wing. Specifically the Gundam Deathscythe. I look back on it now, and it's still quite decent for an early attempt!
Posted by Unknown at 3:34 PM 0 comments
Labels: animation
Wednesday, January 25, 2012
Adv. Facial Animation – Portraits and Blockheads
My last animation class in college (!!!) is a focus on realistic facial rigging and animation, taught by Chris Landreth (google him, he's a master). I have almost zero experience with humans in Maya, so... it's time. Assignment one was self-portraits. Drawing I, we meet again. And thank god I've improved since then.
We also had to draw still images of a 'blockhead' model from Maya, which breaks down the facial planes into simpler forms. It's bound to get harder from here, but I honestly want to learn a bunch from this class. Expect to see a lot of awkward lip movements and freaky wireframe tests on this blog in the near future. Let's go!
Posted by Unknown at 12:04 PM 0 comments
Labels: animation, illustration, sketches
Wednesday, January 11, 2012
Port Aubergine
I always like drawing boardwalks. They've got so many things I like. Water, boats, lights, and quirky little shops...
Taking the train back to school today. One more semester to go. Where has the time gone?!
PS: Everything I've drawn recently has been purple. Huh...
Posted by Unknown at 8:47 AM 0 comments
Labels: illustration