My last animation class in college (!!!) is a focus on realistic facial rigging and animation, taught by Chris Landreth (google him, he's a master). I have almost zero experience with humans in Maya, so... it's time. Assignment one was self-portraits. Drawing I, we meet again. And thank god I've improved since then.
We also had to draw still images of a 'blockhead' model from Maya, which breaks down the facial planes into simpler forms. It's bound to get harder from here, but I honestly want to learn a bunch from this class. Expect to see a lot of awkward lip movements and freaky wireframe tests on this blog in the near future. Let's go!
Wednesday, January 25, 2012
Adv. Facial Animation – Portraits and Blockheads
Posted by Unknown at 12:04 PM
Labels: animation, illustration, sketches
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