An old, beat-up safe, modeled and textured with diffuse, spec, and bump maps. Sweet.
Tuesday, December 11, 2012
Model and Textures - Old Safe
Posted by Unknown at 6:28 PM 0 comments
Labels: animation, sculpture, think tank
Sunday, December 9, 2012
Creature Sculpt - Suicune
Our first sculpting assignment in Mudbox is to create a realistic-looking Pokémon of our choice (best assignment ever? probably!). My favorite is Suicune, so I had to give him a try...
Posted by Unknown at 12:19 AM 0 comments
Labels: animation, sculpture, think tank
Thursday, November 29, 2012
Photoshop 101 - Old Train Car
We had to take a rendered image of a plain train car and add textures and paint other details... Apparently this one has been in the jungle for a while. Why? Don't ask me :)
Posted by Unknown at 5:40 PM 0 comments
Labels: illustration, think tank
Wednesday, November 7, 2012
Jumping Flour Sack
Back to the basics! An oldie but goodie. Hand-drawn is tedious but it comes out way livelier than flash...
Posted by Unknown at 2:55 PM 0 comments
Labels: animation, think tank
Environment Modeling: Trine 2 Tavern
Definitely not 100% accurate in terms of perspective/spacing, but pretty darn close. Never done an environment before... The stuffed moose head was an essential element for sure.
Posted by Unknown at 2:50 PM 0 comments
Labels: animation, illustration, sculpture, think tank
Sunday, October 21, 2012
Have some life drawing
Posted by Unknown at 9:08 PM 0 comments
Labels: animation, illustration, sketches, think tank
Wednesday, October 17, 2012
First week of TTTC... and a hippo!
Our first modeling assignment was to make some kind of bulky animal — hippo, elephant, rhino, etc. I did a hippo. Switching into SoftImage was so incredibly easy after learning the basics in Maya. They're remarkably similar — just some different functions here and there. So far, I definitely like it more than Maya, at least for modeling.
Posted by Unknown at 11:31 PM 0 comments
Labels: animation, just talking, think tank







