It's the big one! And it's finally done! Also up on the TTTC Website if you'd like to visit.
Tuesday, September 24, 2013
2013 Character Animation Reel - Think Tank Training Centre
Posted by Unknown at 5:02 PM 0 comments
Labels: animation, demo reel, think tank
Monday, July 29, 2013
Demo Reel Piece 1 - Lindy Hop Final
The full version is done! Piece #2 is not far behind. Moving at a good pace...
Posted by Unknown at 4:12 PM 0 comments
Labels: animation, demo reel, think tank
Saturday, May 25, 2013
Bonus Dialogue Animations
Three extra animations from our 'Acting for Animation' class. Very quick exercises - not as polished as the final piece below, but still fun!
Posted by Unknown at 9:53 PM 0 comments
Labels: animation, think tank
Friday, May 24, 2013
2nd Semester Final - "Universal Translator"
Final dialogue animation for Paul's Animation 200 class. First full 3D dialogue scene I've done - learned a bunch and had a ton of fun. On to 3rd semester we go!
Posted by Unknown at 3:42 PM 0 comments
Thursday, March 7, 2013
Anim 200 - Lifting a heavy(?) object
Assignment 1: Show a character lifting (or trying to lift) a heavy object.
It's good to be animating again!
Posted by Unknown at 1:21 PM 0 comments
Labels: animation, think tank
Thursday, January 31, 2013
Modeling 100 Final - The Raptor King
This guy is the culmination of everything I've learned in my first semester at Think Tank. Concept art, polymodeling, MudBox sculpting, texturing/painting, posing, lighting, and rendering... the whole shebang. Duration: three weeks. A lot of work, but a ton of fun. On to semester two. Cheers!
Posted by Unknown at 11:08 PM 0 comments
Labels: animation, sculpture, think tank
Thursday, January 17, 2013
Flash Animation Final - Hamsters
Final animation for Flash class at Think Tank Training Centre. A hamster discusses the past... Audio from "The Big Bang Theory."
Posted by Unknown at 3:46 PM 0 comments
Labels: animation, think tank
Saturday, January 12, 2013
Figure Sculpting - Female
More adventures in Mudbox. This time we had to model a human base mesh and sculpt in the extra details. Females are actually harder - their muscles and curves need to be more subtle, unless you're making a female bodybuilder, I guess? Most of the people in our class sculpted extremely buff guys... Haha.
Posted by Unknown at 1:36 AM 0 comments
Labels: animation, sculpture, think tank